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Ironsight soft point vs armor piercing
Ironsight soft point vs armor piercing











ironsight soft point vs armor piercing ironsight soft point vs armor piercing

They have the best starter weapons for newbs and the average player, giving them a huge leg-up in general combat as they win more momentary fights overall. They have the most actual options in this game, TR & NC are closer related, than VS is to both at once. No one else, can remove the entire notion to reload their guns, have hitscan shots, or enlarge enemy hitboxes.Īre they supplied with a tactical advantage: yes. NC has some, TR has some, when it comes to why people think they're OP.īut comically, VS has the most actual special mechanics, to list, and most have nothing in any direction on the other two. That's not touching anything Comparable between TR, NC, and VS.

ironsight soft point vs armor piercing ironsight soft point vs armor piercing

TR's eclusive Launcher, is a premier anti-air weapon for infantry - But it doesn't work on every target known to mankind. NC's elusive Launcher, in comparison requires invulnerability, to even fire twice - and is out-repped by a grenade. Of the new Releases, only VS gained new Mechanics on old Weapons like their MAXes, while also winning multiple releases. TR's Directive Perks are dead, NC has just 1, and VS cloned it a month after NC got it: And it didn't compare to infinite ammo. NC's sniper is not nearly as practical as VS's, and TR can barely call theirs a sniper. These kind of mechanics, don't actually have an equal in TR or NC Hands.

  • VS's Selection of New weaponry, from the new LMGs, Battlerifles, Carbines, SMGs, have yielded numerous Best-of-Bunch VS guns: the BattleRifles is a perfect example with the Obelisk, an Infinite-ammo 3-shot kill, with no drop.
  • VS Vehicle Weaponry Include Starfall An Anti-MBT Flash Weapon.
  • VS has quieter weaponry & Knives, blending in - With all but the Majority of Sniper rifles & shotguns having no drop.
  • VS has gained Ammunition for Several new weapons, and Old MAX Weapons that cause targets to have an enlarged hitbox.
  • Directive Weaponry for VS is supplied with Infinite-Ammo Mechanics via the Heat system - This allows near indefinite suppression.
  • Phaseshift is an Infinite-ammo Multi-fire-mode Sniper rifle without Bullet-drop, that is hitscan at shorter ranges.
  • Lancers are Render-Range AV, allowing them Pin-Point AV Damage that can not be dodged, as it's basically hitscan at render-range, that can nail aircraft or tanks.
  • Lashers are AOE weaponry, allowing them to suppress doorways and deny enemy cover.
  • VS has access to a lot of un-conventional mechanics, that can be used to great effect













    Ironsight soft point vs armor piercing