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System shock 2 xerxes
System shock 2 xerxes









system shock 2 xerxes system shock 2 xerxes

A warning: The first section is about design, and is spoiler-free the second section deals heavily in story details.

system shock 2 xerxes

More than a decade after the game's release, it's possible my thoughts are nothing new, but the game made a strong enough impression to demand some organized thoughts. After some fiddling to get the game running on a 64-bit Windows 7 machine, and about 15 hours of play this February, I finished System Shock 2. That was when I was starting to think more seriously and critically about the medium games of the Looking Glass lineage, like Shock 2 and its contemporary Thief, were instrumental in the development of my thinking about games, alongside Valve's Half-Life.Īnd so, as BioShock 2 approached earlier this year, I decided I owed it to myself to finally fill in that partially-empty gap. This remains an unfortunately common occurrence with me, but it was particularly so during that era, before games had become a "primary" hobby. Despite enjoying the game, and playing it to various stages of completeness, I never managed to stick with it until the end. When I first played Irrational Games' 1999 classic System Shock 2, I didn't complete it.











System shock 2 xerxes