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Fallout new vegas weapon mod
Fallout new vegas weapon mod











fallout new vegas weapon mod

RELATED: Hidden Locations In Fallout 4 You Didn't Know ExistedĬonsidering the game's age, Fallout: New Vegas still sees massive overhauls and quest mods nearly every year.

fallout new vegas weapon mod

Few modding scenes can match the quality content made for Skyrim and Fallout: New Vegas. The Elder Scrolls and Falloutfranchises aren't without their problems, but it's thanks to the talented and passionate modding community that these games are still alive. Immersive Recoil 2.Modding is the lifeblood of most Bethesda titles. Viewmodel Recoil - Adds a lot more visual recoil to all guns, highly configurable These mods (and many others) will greatly enhance the FNV's gunplay, these are just my picksĭeus ex weapon spread - makes guns much more accurate, but to compensate that, it increases the sway if low on skill Patch the weapons with SNIFF, HERE'show to do it (You can skip this if You have Anniversary Anim Pack OR Iron Sights Recoil Animations ).Download the mod via Your prefered mod manager, or manually.Version 0.2 remakes all rifles in the game and its DLCs, only rifle not affected by this mod is La Longue Carbine, but eh, whatever, i'll add TTW support once 3.3 drops lol Īs for the old versions of this mod, well, they are there, but i dont see any reason to use them really. You can 'quickscope' with all weapons affected by this mod, no more 'floating' weapons when exiting IS mode EXAMPLE OF THIS BUG. since it is a kNVSE animation pack, You can use it with other weapon animation mods every weapon in this pack has a complete set, except jam animations preserves the vanilla rate of fire for almost all weapons (la shotgun and AMR are the only exceptions) animations are synced with 3rd person, meaning there are no reload cancels etc. This is a kNVSE plugin dependent weapon animation mod that makes all weapons affected by it feel more unique and satisfying to use, now why would You download this mod over anything else? well - this one ensures consistency, what i mean is: It will prevent any weirdness with automatic weapons in the game and it is vital for my mod to work properly, im suprised that some ppl dont have it set to 1 or worse - don't have Stewie's mod installed (seriously why) credit to CarbonWaffle for finding it out













Fallout new vegas weapon mod